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Asked By
droc101
I want to run fragment shaders with per pixel transparency, but it does not affect the bg behind the window. Is there any workaround to let me do this?
Did You do this ? :
“This is possible since Godot 3.1. In the Project Settings, enable the following settings: Display → Window → Per Pixel Transparency → Allowed. Display → Window → Per Pixel Transparency → Enabled.”
Yes, per pixel transparency is enabled in settings, shaders just can’t seem to read it though.