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Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
Daniel Mircea |
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Old Version |
Published before Godot 3 was released. |
I’m using shaders to create some animations, without any textures.
I’ve only used shaders so far by setting them as a material on a sprite. I could create a transparent image, but is there any other way?
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Reply From: |
Zylann |
If your shader doesn’t do any texture fetch, then you could set any image on the sprite, it doesn’t really matter.
You could use a Node2D and draw a rectangle using draw_rect()
or use a Polygon2D, but you’ll probably run into this issue if you need to use the UVs: UVs are unusable if VisualServer doesn't also get a texture · Issue #7298 · godotengine/godot · GitHub
Thank you for the insight.
Daniel Mircea | 2017-02-08 22:09