Nodes apply their transform on top of their parent's transform.
So for example, if Camera
's position is (10, 20), and North
's position is (5, 5), then North
's global position would be (15, 25). In this case, North
would be offset from Camera
by (5, 5).
In your case, if Camera
's global position is (256, 0), then each of the Position2D
nodes would have an inherited global position of (256, 0) if their positions were (0, 0).