Note a KinematicBody interacts with physics so you probably mean to use a RigidBody instead if you don’t intend to use move_and_slide (or related functions).
I’m moving the kinematic in the physics process, so i want to use move_and_slide. I would want to know how to move to “b” with move_and_slide, and how much velocity should i add per physics tick relative to the distance between the two points (a and b). Thanks
After seeing this video https://youtu.be/kwbPThtHbvA, i just realized how stupid i was, i could explain it on this answer but the video explains it almost perfectly. Check it out, is very simple!