0 votes

In theory you could have a Navigation2D node with several children, each with different navigation data that add together.
However that only happens with nodes of the same type--you can layer several TileMaps and it works as expected, becoming a seamlessly path-findable area. But when you use both types of nodes, it simply doesn't work; if you try to pathfind outside a polygon into a tiled area, the path stops at the polygon edge.

I've tried everything: snapping the polygon pixel-perfectly to the tileset grid, overlappingthe polygon and the tiles... nothing.

Any ideas?


Godot version 3.3.4
in Engine by (192 points)

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