Hey mate, thanks for your suggestion. My idea behind was that the global function is available with the loading of Character.gd.
That means basically I define many variables just without any function in a script to provide these with autoload for the whole project?
Character.gd
extends Node
var Level = 1
var EXP = [40, "required experience for next level"]
var Gold = 0
Label.gd
extends Label
var Level = Character.Level
var EXP = Character.EXP
var Gold = Character.Gold
func _ready()
print(Level + EXP[0] + EXP[1])
print (Gold)
This way should be display Level and required experience and current gold currency?