How do I fix this problem with reimporting files from gltf as separate materials in Godot 3.4?

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:bust_in_silhouette: Asked By AudioBellum

For some reason, the reimporting process is slowing than it is in previous versions, the names of each mesh isn’t correct and I’ve also notice some text saying this:

WARNING: GLTF: Legacy scene names are not supported without the RegEx module. Falling back to new names.
     at: _sanitize_scene_name (modules/gltf/gltf_document.cpp:438)

This issue didn’t come up in previous versions. Can anybody help me?

Did you compile a custom editor build where you disabled specific modules? The RegEx module is enabled in official builds (like all other modules).

Calinou | 2021-11-29 01:08

“Did you compile a custom editor build where you disabled specific modules?”

Nope or at least I won’t know if I did; this entire issue is completely new to me. I’m still using a previous version of Godot on my laptop and it doesn’t have this issue. Could having both of them on the system at the same time cause the problem?

AudioBellum | 2021-11-29 22:52

:bust_in_silhouette: Reply From: Calinou

Mesh names were changed by default in Godot 3.4. This is a known bug, as they aren’t supposed to be changed by default for compatibility reasons.