Collisionshape2D wont stay disabled on startup

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:bust_in_silhouette: Asked By boel78

Hi, im new to Godot and the programming. Im following along with a great tutorial, but heres the issue. Im basically disabling a Collisionshape2D and enables it through an animation, it is supposed to be an attack which destroys stuff. The code works, but when i start the debug/test, i have to attack once for it to start working. I’ve tested to disable the collisionshape in its own scene, basically everywhere that i can find it. I scrapped the animations just to see if it will work. But it is checked on disable and when i enter the scene the collisionshape is still enabled. Is there something im missing?
Thanks