so in this tutorial of kidscancode (https://www.youtube.com/watch?v=LqLchhxMldM)
you are able to see a meshinstance called "outlineshader" as a child of the camera.
i guess that mesh adds the outlines to objects. does someone now how i could do that to?
i dont think its a great idea to add a shader to every single mesh in the scene, and then i saw this in his tutorial xD