Scanlines/fickering tilemap on NVIDIA laptop

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:bust_in_silhouette: Asked By Xarcane

So I will appreciate any help because that project is important to me. I am making a game with 2D tilemaps but I have some problems with graphic glitches, I recorded video for you:
Glitch example 1
And also moved my tilemap to another project and there is the same problem, even in editor:
Glitch example 2

Pixel snap is on, filtering off, camera process mode set to physic, vsync on, I tried to switch from GLES3 to 2 but there is the same problem, I turned Nvidia rect ficker workaround but it doesnt help. I have no idea how to fix that. I tried GODOT 3.3.3 and 3.4