+1 vote

I am making a little VR flying game that requires a virtual throttle and flight stick that the player can interact with using their VR controllers. Moving the throttle accelerates the vehicle, tilting the flight stick changes pitch, etc.

I am really very new to VR in Godot, and I have basically been relying on various guides and tutorials I've been able to find online. But I can't seem to find anything about interactive virtual buttons, switches, etc. in VR. I may just be missing it, but I haven't had any luck so far.

Would anyone be able to point me in the right direction? A tutorial, for instance, or resource that I could reference?

Thank you in advance! I appreciate whatever feedback I can get.

Godot version 3.4
in Engine by (16 points)

1 Answer

0 votes
Best answer

Look up Bastiaan Olij's YT channel, he's the lead dev for Godot's XR/VR and recently made a VR rock climbing tutorial which addresses many of the questions you raise when dealing with handholds / grabbing. Here's the link:


He's the best source for how to do VR in Godot.

by (1,877 points)
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