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32bit Godot asks for android-sdk build tools 30.0.3 or more, but build tools aapt2 does not support 32bits the last sdk build tools android to support 32bits was 29.0.3, but when changing buildTools in config .gradle to 29.0.3, the gradle says:

The specified Android SDK Build Tools version (29.0.3) is ignored, as it is below the minimum supported version (30.0.2) for Android Gradle Plugin 4.2.2.

Could I use a previous Android Gradle Plugin 4.2.2 on 32bits Godot?

Godot version 3.3.3
in Engine by (12 points)

For the record, this question was cross-posted on GitHub.

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