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Asked By
milroy
Old Version
Published before Godot 3 was released.
i want develop mobile game only problem, different screen sizes and resolution, how to handle these in godot,
it would grt help if someone directs me,
thnks
thnx VitaZheltyakov for helping me out, what about the assets should be creating for each resolution?
milroy | 2017-02-04 11:00
Your assets should be good. All you need to do is scale down the root node (which always have a viewport in it), and that will scale down your whole screen, assets and all.