0 votes

i have a multiplayer game where you can play preset levels or make your own level but the only problem with that is you cant save unless using persistent data (cookies) and i want the user to download and export a text file.

because the godot game engine is made with the engine and ported to the web is there a way i can use the way they did it or will i have to just stick with


Godot version 3.4 stable
in Engine by (458 points)

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