0 votes

I want to make a KinematicBody/sprite which is always at where the players finger (mobile) is. Without input lag. Precision is very important. This is in 2D.

Godot version v3.4
in Engine by (46 points)

1 Answer

0 votes
func _unhandled_input(event):
   if event is InputEventScreenTouch and event.pressed == true:
       (event.position)  # the position of the touch

Literally an example in the docs: https://docs.godotengine.org/en/stable/tutorials/inputs/input_examples.html#touch-events

tl:dr

InputEventScreenTouch is equivalent to a mouse click event, and InputEventScreenDrag works much the same as mouse motion.

by (418 points)
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