C:\godot>scons platform=windows -j6 uselto=yes usemingw=yes target=release bits=64 tools=no
scons: Reading SConscript files ...
scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
File "C:\godot\SConstruct", line 3, in
Configuring for Windows: target=release, bits=64
Using MinGW
Couldn't parse CXX environment variable to infer compiler version.
Couldn't detect compiler version, skipping version checks. Build may fail if the compiler doesn't support C++17 fully.
Checking for C header file mntent.h... (cached) no
scons: done reading SConscript files.
scons: Building targets ...
[Initial build] ←[94mCompiling ←[95m==> ←[93mplatform\windows\godotwindows.cpp←[0m
[Initial build] ←[94mCompiling ←[95m==> ←[93mplatform\windows\crashhandlerwindows.cpp←[0m
[Initial build] Building RDGLSL header: "servers\rendering\rendererrd\shaders\cubemapdownsampler.glsl.gen.h"
[Initial build] Building RDGLSL header: "servers\rendering\rendererrd\shaders\cubemapdownsamplerraster.glsl.gen.h"
[Initial build] Building RDGLSL header: "servers\rendering\rendererrd\shaders\cubemapfilter.glsl.gen.h"
[Initial build] scons: *** [platform\windows\godotwindows.windows.opt.64.o] Le fichier spécifié est introuvable
Building RDGLSL header: "servers\rendering\rendererrd\shaders\cubemapfilterraster.glsl.gen.h"
scons: *** [platform\windows\crashhandlerwindows.windows.opt.64.o] Le fichier spécifié est introuvable
scons: building terminated because of errors.
[Time elapsed: 00:00:00.953]
Scons create the "godotwindows.opt64.o" enpty file to fill it file but instead scons is searching for the wrong file : "godotwindows.windows.opt.64.o" that does not exist.
How can we chage that ?