Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Andreas | |
Old Version | Published before Godot 3 was released. |
Hi,
I’m currently evaluating different Engines/Frameworks for a project.
It is not a game itself, it is a client that allows browsing and playing different games.
The feature page says “Friendly C++ API to optimize parts of the game or extend any part of the engine.”
I have a few Questions:
Does this mean I can write C++ code the Extend functionality? e.g.: Just create the UI in the editor with scripting and do the client logic in C++
Are these Extensions included in the mentioned debugging features? e.g.: is it possible to step from script part into the extension part or do they have to be debugged separated?
Thanks in advance.