I have figured out how to do a press so the event only occurs once. I've learned how to read a keypress event that allows repeated events.
The problem is, it uses my systems typematic delay. So I press the Right Arrow and it moves 1 pixel to the right, then waits a second, then starts moving the rest of the pixels to the right.
How can I get Godot to start and keep moving my sprite whilst the key is down, smoothly, regardless of typematic delays etc?
Thanks a tonne...