I may have a hard time wording this question...
Is the number of frames in an animation determined by the target frame rate of a project,or by the actual achieved frame rate on running.
(For those wondering, the difference in practice is that calling a frame every target frame rate will cause the animations to look like they are in slow motion when the actual frame rate slows down. And look like they are on speed when frame rates are above target.
Calling a frame every actual rate causes animations to become choppy at low frame rates.)
And does the onprocess signal fire based on the same metric as an animation frame? Or can they become offset so that multiple on_process steps happen between frames?