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Asked By | KramchayDig |
I’m not happy with the results with the gameplay seeing the tiles would jitter around when the camera is moving.
Is there a way to make the sprites look stable and consistent without all those stutter and jiterring? I tried to snap pixel on the project settings but it wasn’t enough to get rid of it completely especially when I zoom in and out of its camera. This is uncomfortable to see in the eye.
The bricks are 32x32 in size and the player is 32x48. Should I draw the bricks a little bigger because it’s too small for the camera to render it properly?
A few things may be causing this, such as the base resolution, viewport, camera and stretch settings. There’s a typical use-case here:
Multiple resolutions — Godot Engine (stable) documentation in English
Have you also considered enabling smoothing in the camera settings?
spaceyjase | 2021-11-10 10:50