Sprite's graphics would stutter

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:bust_in_silhouette: Asked By KramchayDig

I’m not happy with the results with the gameplay seeing the tiles would jitter around when the camera is moving.

enter image description here

Is there a way to make the sprites look stable and consistent without all those stutter and jiterring? I tried to snap pixel on the project settings but it wasn’t enough to get rid of it completely especially when I zoom in and out of its camera. This is uncomfortable to see in the eye.

The bricks are 32x32 in size and the player is 32x48. Should I draw the bricks a little bigger because it’s too small for the camera to render it properly?

A few things may be causing this, such as the base resolution, viewport, camera and stretch settings. There’s a typical use-case here:

Multiple resolutions — Godot Engine (stable) documentation in English

Have you also considered enabling smoothing in the camera settings?

spaceyjase | 2021-11-10 10:50

:bust_in_silhouette: Reply From: Stekapinko

have you tried re-importing the sprites with or without filter on

It is in without filter.

KramchayDig | 2021-11-15 08:48