0 votes

Hi all,

Ares there any issues with sounds / music specific to ios ?

whether using script [set_stream() , play()....] or even just by adding a stream player with autoplay, no sound whatsoever is heard from the test iphone i am using.

PS: No, the phone is not silenced :-P

Same scene runs perfectly fine under : Linux, MacOS, and even Android phone...

Any tip would be appreciated.


in Engine by (851 points)

I am using Godot version 2.1 official and stable

1 Answer

0 votes
Best answer

Turned out something related to the phone (took me some time since i didn’t have another iOS device to try on)

Simply had to factory reset (Erase All Content and Settings) the iPhone and everything worked like a charm.

by (851 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.