Hello and thank you for your attention.
My issue is the following :
I have a player-centered light2d source and I wish to implement some other statics light2d sources. When the player is near another light source, the lights stacks and over-illuminate the area and the player :
- No shadow, no light source, colors are normal
- Shadows, player-centered light, colors are fine
- Shadows, player-centered light AND another light source above the player, colors are too bright.
Is there a way to "cap" the global light intensity so that when two light sources overlap it doesn't over-illuminate what is under ?