Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | KaWa |
Hello,
I have a problem with the AnimatedSprite. I want to create one NPC Scene, but in Game the NPCs need to have different Sprites.
I know that I can make a new animations out of the script like:
extends KinematicBody2D
export(String, FILE, "*png") var Sprite_file
onready var animation = $AnimatedSprite
func _ready():
var sprite : StreamTexture = load(Sprite_file)
animation.frames = SpriteFrames.new()
animation.frames.add_animation("idle")
animation.animation = "idle"
animation.frames.set_animation_loop("idle", true)
animation.frames.add_frame("idle", sprite, 0)
animation.play()
But with that I have to use multiple Files for one Charakter. I can’t use a Spritesheet with that.
Is there any function to get the frames out of a spritesheet?