+1 vote

I've created and animated a 3d model in blender and manged to import it as a scene.
Is it possible to crop or otherwise split an animation that has extra frames in the Godot editor or do I have to go back to blender to do this ?

in Engine by (79 points)

I'm not aware of splitting or cropping in AnimationPlayer (if that's what you are talking about?), you can just add, remove or edit keyframes AFAIK. But I don't have much experience in the 3D part of Godot so I could be wrong.

1 Answer

+1 vote

Well, I figured it out in the end.

Looks like you can drag-select multiple keyframes.
dragselect
I deleted the ones I didn't need and dragged the whole selection to 0.
clickdrag
Then, on the timeline, lower the length of the animation to the length needed.
lowertime

Repeat for any unneeded keyframes located after the interval.

by (79 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.