I have the problem with every project that includes C#-scripts (my own projects and also Templates like the "Pong with C#"). When I want to test a scene or the whole project I get 2 Errors:
C:\Users....nuget\packages\godot.net.sdk\3.3.0\Sdk\Sdk.targets(19,9): The "TargetFrameworkFallbackSearchPaths" parameter is not supported by the "GetReferenceAssemblyPaths" task. Verify the parameter exists on the task, and it is a settable public instance property.
C:\Users....nuget\packages\godot.net.sdk\3.3.0\Sdk\Sdk.targets(16,5): The "GetReferenceAssemblyPaths" task could not be initialized with its input parameters.
I already checked the Requirements and even reinstalled MSBuild Tools via Mono SDK and Visual Studio Build Tools.
I also tested to run the projects on another machine were it works without any problems (Same Godot version, Same OS (Windows 10)).
In projects where only GDScript scripts are included the errors do not appear.
Does anyone know what the problem could be?