Interactive game world map

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Simon Lickus
:warning: Old Version Published before Godot 3 was released.

Hello guys. I’m just starting with Godot, developing a small game prototype. What I need is an interactive map of my game world. I need to able to zoom in and zoom out, also drag around in order to see other places than the current player location.

I already have a high res map image, just don’t know how to make interactive game world map from it…

Can someone point me to the right direction? I would really appreciate it.

Is something too generic, what I can recommend is to do it on paper, mark all the features you want it to have and try to replicate with Godot one feature at time.

There will be a lot of ways to implement an idea like that and maybe few that fit better on your design, but you will need to try to do some first.

eons | 2017-01-29 19:00

Ok, thank you. Will do that. Thank you for your advice.

Simon Lickus | 2017-02-02 13:47

I’m guessing you want a screen drag similar to that of Angry Birds. That shouldn’t be too hard to implement. All you need to do is get touchscreen or mouse drag input event and move the active camera accordingly.

rredesigns | 2017-02-04 14:54