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Asked By
DavidMag
I’m using a script that imports maps from LDtk to Godot scenes.
But the problem is that when I’m opening the scene in Godot it shows that it has changes even though nothing is changed. If I save these changes it will show that it changed again when the script runs and this loop will continue.
Sounds like the script generates files that do not entirely stick to the current file format standard but are usable enough for Godot to understand and fix. It is kind of odd that the player.gd script is being associated with the instance even though the diff shows no indication of such script in the initial variant (unless there’s more to the diff).
Okey, yes that is the only diff.
The player scenes root node is a KinematicBody2D with the player.gd script attached but the correct scene would be like this?