I am trying to follow Top Down 2D Shooting in Godot tutorial to make my first game (I've already done the Getting Started in the docs). I ran into an issue right at the start - one line into coding. Tom says at 1:00 that the sprite should be facing right to make the rotation easier to work with. He recommends having the sprite's rotation set to 90 then using the code:
His works, but mine is still 90 degrees off.
I figured out I can make it work by adding:
rotation_degrees += 90
But, he explicitly tries to avoid this and I don't want to start off on the wrong foot. Does anyone know what is happening here? I was surprised no one in the comments had this issue.
Here is my workspace: