0 votes

I'm currently using Animation State on AnimationTree for my 2d character movements, but for my Stop animation (which will trigger when the player run non-stop for 2 secs) I made the BlendTree with BlendSpace2D (which is use for my top-down movements) inside it in order to change the speed of the animation.

Things are great until there are some problematics, I don't know how to explain this clearly, just visual that my character play an animation A, but before the animation A being called, there is another animation B (which in my case is Idle) show up at the opposite direction of the animation A, this phenomenal happen in just a split second, then the animationTree play the animation A as it should be. Here are some images and video if you guys don't understand:

video and images: https://www.tumblr.com/blog/view/jellyfish113

This really annoying me for days and I want to fix this as quick as possible, so please ask me if you guys need more information, really appreciate for the help.

Godot version godot 3.3
in Engine by (52 points)

Some screenshots of how your AnimationTree is set up could be helpful for us to spot any possible problems.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.