Negative ParallaxLayer mirroring freezes the game

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:bust_in_silhouette: Asked By Zylann
:warning: Old Version Published before Godot 3 was released.

I am creating a vertical scroller with a parallax background. I tried to make it mirror forward (-y in 2D), so I set Mirroring to (0,-512) because the texture has a height of 512 pixels.
However, when I do that the game freezes at the startup screen…

Is this a bug?

:bust_in_silhouette: Reply From: volzhs

There is PR for it now. :slight_smile: