Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | hearto | |
Old Version | Published before Godot 3 was released. |
Hello,
How do I hide/show exposed properties in tool nodes dinamically?.
For example a tool node with an exposed enum with many options: flying_enemy, ground_enemy, aquatic_enemy
. When the type is changed, show the properties of the type picked and hide the rest.
I think you can override _get_property_list
in GDScript and return explicitely all export metadata, as an array of this:
# (code copied from a project where I wanted to hide a variable
# by not including PROPERTY_USAGE_EDITOR in "usage", but still have it saved)
return [
{
"name": "_data",
"type": TYPE_ARRAY,
"usage": PROPERTY_USAGE_STORAGE
}, etc
]
However I never got “dynamic” properties to work correctly. I know it’s exactly what C++ does (ButtonArray items for example) but in GDScript I may be missing something. The doc is a bit short on it Object — Godot Engine (stable) documentation in English, also check the PROPERTY_USAGE_*
enums in the built-in help
Zylann | 2017-01-25 02:29