Hello, I made a game with godot and I want to release it on Android.
I compiled the template to export the script encrypted, and it worked on an empty project. But the game I was making continued to end.
In the end, I found that the error occurred when I enabled Custom Build, but I can't export with Custom Build turned off because I'm using the Admob plugin.
Here is the solution I came up with:
1. Make Custom Build work with turned on
2. Turn off Custom Build and build with AdMob plugin in the template
I've searched for both of them as best I can, but I haven't been able to find an answer.
I tried method 2 referring to /android/plugin/godotpluginconfig.h, but it failed.