ScriptEditorDebuggerInspectedObject value is getting bigger why?

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:bust_in_silhouette: Asked By NgaeGameStudio

I respawn object then delete it for 10 times and checking it from remote dubugger. But why t his value is getting bigger and bigger? It should be a random value right? Is it ok?
You can see it on RemoteNode2D: 18063. Here https://drive.google.com/file/d/1RAiPjuFMt2Jmdb0OIHq72o3s1ZMtxljj/view?usp=sharing

:bust_in_silhouette: Reply From: skysphr

IDs are not reused for simplicity’s sake so it makes sense for them to increase as objects are created. This is not necessarily an indicator of memory leaks.