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Asked By | Lurker |
I want to detect when two sprites overlap with minimal use of objects.
So I check if ConvexPolygonShape2D are colliding.
Is this approach ‘proper’?
Asking because it detects when sprites appear separated with distance,
even two times their size, not more.
Found solution, used set_point_cloud( )
instead set_points( )
when creating shape.
Lurker | 2021-10-13 14:08