Collision only with ConvexPolygonShape2D objects, using collide method.

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:bust_in_silhouette: Asked By Lurker

I want to detect when two sprites overlap with minimal use of objects.
So I check if ConvexPolygonShape2D are colliding.
Is this approach ‘proper’?

Asking because it detects when sprites appear separated with distance,
even two times their size, not more.

Found solution, used set_point_cloud( ) instead set_points( ) when creating shape.

Lurker | 2021-10-13 14:08