0 votes

I want to detect when two sprites overlap with minimal use of objects.
So I check if ConvexPolygonShape2D are colliding.
Is this approach 'proper'?

Asking because it detects when sprites appear separated with distance,
even two times their size, not more.

Godot version 3.3.3
in Engine by (20 points)

Found solution, used set_point_cloud( ) instead set_points( ) when creating shape.

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