0 votes

I want to detect when two sprites overlap with minimal use of objects.
So I check if ConvexPolygonShape2D are colliding.
Is this approach 'proper'?

Asking because it detects when sprites appear separated with distance,
even two times their size, not more.

Godot version 3.3.3
in Engine by (25 points)

Found solution, used set_point_cloud( ) instead set_points( ) when creating shape.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.