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If they collide with each other, will it affect performance?

Godot version 3.3
in Engine by (15 points)

1 Answer

+1 vote
Best answer

I'm assuming you're talking about having 2 tilemaps, overlaid with one on top of the other, whose tiles' collisions are overlapping.

They don't collide with each other because they're static bodies. These bodies don't move and ignore physics, though they can apply and activate physics of other objects, so they won't cause performance issues.

by (292 points)
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A tilemap with 2 overlapping tiles。The reason why I am asking is that there is a used by composite property in unity tilemap collider 2d, which can convert multiple colliders into a polygon collider. The reason is that each collider will collide with each other.

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