recoverfrompenetration: Condition "shapeidx < 0 || shapeidx >= cs->getNumChildShapes()" is true. Returned: false
I'm not sure exactly what triggers it, I think when 2 meshes from different nodes or scenes overlap? Tbh I'm completely clueless about what this error is, and I cant seem to find much about it online.
The major issue is that every time the error comes up the game freezes for like a frame, so how can I eliminate it? And what exactly is it?