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force += length(diff) > 0.0 ? normalize(diff) *....

This is the type of syntax which You can see in Godots default particle shader.

How do You read this ? How can You mix boolean within float calculations ?

in Engine by (2,402 points)

1 Answer

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Best answer

This is ternary if operator. Basically this is shorthand for if ... then ... else ...
So if your statement is true, then instructions between ? and : are executed. If statement is false, then instructions after : and until line end are executed.

In your case this code can be rewritten as

  if length(diff) > 0.0:
    force += normalize(diff) * ...
  else:
     ...
by (1,312 points)
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