Hi!
the reason you're having this problem is because you have several directional lights.
It was reported as a bug already.
If you really want two suns you can work around that by using the method described (and explained) in the bug report.
Here is it step-by-step in case you need it:
- Create a new
ShaderMaterial
for the material
property of the ViewportContainer (CanvasItem > Material > material
)
- Create a new
Shader
in this material
Open it and put the following code in it:
shader_type canvas_item;
void fragment() {
COLOR = texture(TEXTURE, UV);
COLOR.a = clamp(COLOR.a, 0.0, 1.0);
}
That's it!