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My game features big pile of Rust code, but I want content to be created entirely in Godot Editor so I need Rust to read (only) TSCN files. I couldn't find a dedicated parser in the source (C). Did I just miss it ?

in Engine by (20 points)

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From TSCN documentation

For those looking for a complete description, the parsing is handled
in the file resourceformattext.cpp in the ResourceFormatLoaderText

by (889 points)
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Thanks mate ! I guess I should have looked there before diving too deep

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