0 votes

Hello Dev
I see that my fps drop causing admob after watching the video. and i think it could be the admob is still running or couldnt refresh the fps. my question is? am i right? if so, is there any option or way to refresh the fps and cover it with loading screen? note that
I remove the admob node. before to gameplay stage

my experiment is:
- i turn off my internet connection and running it without ad and the fps is still stable
- i close the game after running it. reopen the game with internet connection is on. and the
fps is still stable
- Running only using android 9, and never use another phone, maybe i could you android studio

Godot version 3.2.3
in Engine by (44 points)

Got this same issue with Archero so it's most likely as you've suspected admob being a background resource hog ... on game resume use OS.kill() or If it is in it's own thread save all progress, reset game and load


Unrelated

Said 5 2 letter words here

or If it is in

And not sure that is grammatically correct

Yes, i think the admob like banner is still running during move to another scene although admob node is not there, i use a button to move another scene with admob.show_reward(), which make The ad goes along. Then i think to have to make a loading screen and cover everything. Close the loading window then move to another scene and i think it's fine now. But the app crash during the gameplay in about 2 minutes. Im still looking forward to fix this problem, and i will repost here on how i fix this :D. Maybe if you have the same problem could you share to me. I watch video on youtube regarding to this problem and i found that published app with admob, ad test is still running instead real ad. Someone said to fix it using release key
Godot 3.2.3 admob 4.1.1

1 Answer

0 votes
Best answer

Use profiler to find out.

by (846 points)
selected by
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