I'm designing a desktop application using Godot. I'm aware that it's for making games, but creating GUI with it is so easy.
There are a lot of threads about fonts on a high-DPI screen, but, even after reading those, I still have trouble with it.
- If I use the default font, the text on controls is pixelated.
- If I use a custom dynamic font in the theme of the root control, it is the same thing as above.
- If I then set the Mode/Aspect to 2d/Expand, the text is crisp. But its size changes when I resize the window.
Is there a way to have a crisp font on low- and high-DPI screens without having it changing size with the window?
Basically, I'm trying to replicate the behavior of the Godot editor itself.