0 votes

I'm designing a desktop application using Godot. I'm aware that it's for making games, but creating GUI with it is so easy.

There are a lot of threads about fonts on a high-DPI screen, but, even after reading those, I still have trouble with it.

  • If I use the default font, the text on controls is pixelated.
  • If I use a custom dynamic font in the theme of the root control, it is the same thing as above.
  • If I then set the Mode/Aspect to 2d/Expand, the text is crisp. But its size changes when I resize the window.

Is there a way to have a crisp font on low- and high-DPI screens without having it changing size with the window?

Basically, I'm trying to replicate the behavior of the Godot editor itself.

Godot version 3.3.3
in Engine by (17 points)

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