Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | La_Blazer | |
Old Version | Published before Godot 3 was released. |
I need a clamp function in my shader, but I can’t find it in any shader graph node. I know, that I can replicate the clamp function with min and max operators, but it would be good to have standalone clamp function…
If this is a feature request, please submit an issue: Issues · godotengine/godot · GitHub
Bojidar Marinov | 2016-03-10 18:10
I will implement it when i’ll fix my compiller issues… I’m just surprised that it isn’t already there…
La_Blazer | 2016-03-14 05:47