0 votes

Description

I am currently using SilentWolf (link in Additional Details) as the backend for my game which is expected to be deployed on Android devices. The plugin works perfectly fine when I playtest the game on Windows, and when I check the Deploy with Remote Bug option before exporting to Android. Once I uncheck the option, it stops working on Android.

Any help will be much appreciated!

Additional Details :

Godot version godot 3.3.3
in Engine by (14 points)

Post Logcat output related to your game. See this and this. Use whichever you like.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.