4.0 what to change?

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:bust_in_silhouette: Asked By HaptikRevamp

Does anyone know what exactly has to be changed in order to use Godot 4.0 i know its still incomplete but i really want to try it but the game simply wont start due to some of the code.

onready var camera_rot = $CameraRot

onready var Ray: RayCast = get_node("RayDetectFloor")

onready var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") * ProjectSettings.get_setting("physics/3d/default_gravity_vector")

Cam anyone please help me with these?
Thanks

:bust_in_silhouette: Reply From: marcrotls

Annotations in GDScript #828

@onready var camera_rot = $CameraRot

@onready
var Ray: RayCast = get_node(“RayDetectFloor”)

@onready
var gravity = ProjectSettings.get_setting(“physics/3d/default_gravity”) * ProjectSettings.get_setting(“physics/3d/default_gravity_vector”)