0 votes

Hi,

I am taking a screenshot of textureRect which is child of a viewport with the below code. I want to save the screenshot in the file system so that when I play the game next time, it starts from the saved screenshot.

func _on_Kemra_pressed():

    ViewPort.set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME)

    yield(VisualServer, "frame_post_draw")
    var img = get_viewport().get_texture().get_data()
    img.flip_y()
    var tex = ImageTexture.new()
    tex.create_from_image(img)
    textRect.set_texture(tex)

I want to save the current texture of the node textRect to file so that when I play the game next time the saved screenshot is loaded.

Godot version 3.2.2
in Engine by (99 points)

1 Answer

+1 vote

The Image class has a save_png method that you can use for this:

get_viewport().get_texture().get_data().save_png("user://screenshot.png")
by (728 points)

Thanks a lot. This works.

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