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Asked By | CodeGuru12 |
I’ve been trying to solve this issue for a few days now. I’m working on a farming simulator, and trying to prototype hoeing grass into dirt for planting.
I found this from one of Godot’s tutorials: Spawning monsters — Godot Engine (latest) documentation in English
But this does something using a specific scene, which would limit me later. (Not sure how to get around it)
I also found this, but the example is incomplete: Spawning monsters — Godot Engine (latest) documentation in English
So far I’ve tried to use a GridMap
with set_cell_item
. But I can’t get the location right, and I can’t seem to remove the object currently in place of the swapped object. (I’ve also heard the GridMap solution doesn’t scale very well).
In any case, any help would be greatly appreciated.