0 votes

Ok so i want to make a health bar but i already have one but its kind of stupid and is taking up a bunch of useless space and its an animation not a health bar thing. So i want to be able to get the health from the player script and get that value from the texture progress script and set value using the texture progress. I feel like this should be easier but im stupid

Godot version 3.3.3 stable
in Engine by (27 points)
edited by

1 Answer

0 votes

You can check out this great tutorial by Game Endeavor about making a health bar for your game using a TextureProgress node, and it even shows how to polish it and make it look good.

Video: https://www.youtube.com/watch?v=YEZXVK1-tlU

by (87 points)
  1. Yes i've gone over that video multiple times and it still dosent show how he connected the health to the texture progress
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